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AGK - 20% Discount for the Festive SeasonĮvery week developers are publishing games made in AGK to the major marketplaces for mobile devices, laptops, netbooks and desktops. There are three worlds to discover as you help iDork in his adventureįor more info on the release, keep an eye on the TGC Facebook and Twitter feeds.
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IDork makes use of Box 2D as he bounces and flys through levels Take a look at the preview screenshots below, and watch out for the imminent release!
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The new version shows the full potential of AGK which was used as the development tool for this project, showing our commitment and confidence in our own products. IDork is back, with more features, more levels and more fun than ever! Watch out for his release in December on the iOS app store, just in time to treat you and your family for Christmas. (1) iDork 2 (2) AGK Offer (3) App Game Kit (4) Prototyping in DBP (5) Fire Sale (6) TGC AppUp Dev Group (7) The Mobile Game (8) FPSC Mega Deal (9) TGC Store (11) 3D Compo (12) From the Foruims (13) Winner iDork makes his return Have a great festive season and we look forward to serving you in the New Year!
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Despite the install taking less than five minutes, I had a report that one parent spent over two hours ensuring it was suitably installed and running, and had a very nice game at the end of it!ĭuring this season of goodwill we have an article about the Million Makers Project, lots of ways to win software and other prizes, and ideas for your loved ones to treat you with lots of discounts and deals! You'll also find some treats under the tree by way of FPSC updates. I also found that schools could see the merits as a teaching aid, and that parents wanted to "install and check suitability" of My Doodle Game for their children. Displaying my prizes for the day of copies of My Doodle Game, I quickly established that girls of all ages were instantly attracted to the idea of drawing a game and sharing it with friends, more so than the boys.
#Fps creator classic v118 for free#
My Christmas-themed Pile 'Em Up game (download for free here) attracted far more younger players than previous games, even though it was harder to play. You'll also find your demographics at a venue like this. I also get lots of ideas for game improvements and new features. A casual throwaway comment - "The player is holding the mouse down as the game ends when it crashes" - and it was fixed in five minutes. One of my customers even identified the cause of a bug for me, no technical expertise required. Forums and internet chats are good, but a face-to-face session is even better. The first thing that I realise each time, is that talking to people is the best way to improve your product. As well as helping out locally, I get some great feedback too, which I will share with you. This is the time of year where I get to take my games out to the local community and use them to raise a small amount of money for schools and churches. If you cannot view this newsletter correctly, click here to view it online Editorial - December 2011